What's important? SPEED SPEED SPEED SPEED SPEED SPEED SPEED SPEED DO NOT FORGET THIS, OKAY FOR SERIOUS.
Now. List o interesting combat mechanics.
- Elements
- requires use of non combat cards to generate resource which your dudes use.
- limits you to one or two elements, and forces randomness by adding extraneous cards to deck
- binary have/dont: once you hit a certain point, mana is a non issue.
- false gods exploit this to increase difficulty.
- Pokemon: PP
- kind of a shitty limitation - only meaningful in endurance matches or when extremely low.
- Just adds grind and frustration.
- meaningless in battle, only important outside of battle. ew?
- Legend of Legaia: geometry
- each move consumes a certain amt of energy - players have max amt of energy per turn
- create interesting combos by stacking things weird
- very easy cost->effect correlation - better moves cost more.
- Tenchi game: Energy
- Gain 2 per turn
- moves use static amt, 1, 2, 3, 4
Okay this isn't gonna work
Moving to the bed
I have cut up a thousand little paper squares on which I am brainstorming
It's working pretty rad but I'm not quite at the point where I want to type it all up yet.
I'll get there, be patient.
Moving to the bed
I have cut up a thousand little paper squares on which I am brainstorming
It's working pretty rad but I'm not quite at the point where I want to type it all up yet.
I'll get there, be patient.
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