Thursday, October 21, 2010

Combat is in (edit: for reals)

I mean, it;s a shell.

But you can enter combat, kill dudes, get your own dudes killed, gain experience points based on WHAT you killed, and yeah, pretty rad.

PRETTY RAD.


Now, I just need to expand. But the basework is in.


Okay that was all a bunch of lies. NOW it's in. We even have some basic user communication so it's not completely confusing.

But yes, I now have an entire infrastructure in place to handle different kinds of abilities, different effects, different targets, etc.

I need to implement energy and implement the abilities themselves (and how they are gained/lost). But for now, I need to set combat aside and begin shelling out my narrative so that the player actually has a game to play.

Phew.

No comments:

Post a Comment