I want missions to unlock based on what you've done previously. Pretty standard stuff.
Problem: I want to have a complex unlocking system that not only could require multiple quests to unlock a new one, but also changes based on which CHOICES you made.
Solution: THINK REALLY HARD, CALL DAD.
Solution, for reals: Unlock points.
Each mission has a certain # of unlock points. When you complete prerequisite missions, it fires off a thing that subtracts an unlock point for each mission it affects.
When a mission's unlock points hits 0, then it appears.
GENIUS.
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