More importantly, I have an excel file for my Dudes now that I can export into the XML that my game reads, so I don't have to do it manually.
I also have a better idea of how story will work. More on this later.
EDIT
Okay, so my narrative structure. I've decided that instead of having single linear storyline with various optional sidequests, I'm going to make the whole game and storyline entirely optional and completely open.
Basically, each "story" is going to be a single thread. Linear or forking or whatever, doesn't matter.
Each thread is separate from the others, though threads may be linked via dependencies.
The "end of the game" isn't a set point. There is no set long-term goal - instead, the game will be comprised of a series of short- and mid-term goals tied together with a goal of "find out what happens next".
The overarching theme of the storylines will be, get out of this mess I've gotten myself into.
I want to break away from the linear story, and I think in this I can. Also, it's easier to handle from a conceptual standpoint, and not TOO much harder to program.
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